1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-30 04:30:42 +02:00
Arseniy Shestakov 75c3e30404 CMake: further improvements for generated VS solutions
* Set vcmiclient as VS_STARTUP_PROJECT so it's will be default debug target instead of ALL_BUILD.
* Add AIs and server as dependencies for client so VS will suggest to rebuild them before debugging.
2017-10-31 09:30:58 +03:00
2017-08-19 15:58:55 +02:00
2017-10-28 03:27:39 +03:00
2016-11-01 20:45:50 +03:00
2017-08-26 14:06:47 +12:00
2016-11-01 18:25:09 +01:00
2016-11-01 21:26:09 +03:00
2017-08-19 15:58:55 +02:00
2017-07-19 17:04:57 +02:00
2017-09-04 00:25:37 +12:00
2017-10-28 11:04:55 +02:00
2017-10-28 11:04:55 +02:00
2017-09-04 00:25:37 +12:00
2009-01-09 18:38:08 +00:00
2017-08-16 23:56:38 +03:00
2016-08-21 05:10:03 +03:00

Travis Build Status AppVeyor Build status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 125 MiB
Languages
C++ 69.9%
JSON-with-Comments 24.7%
Java 1.7%
C 1.6%
CMake 1.5%
Other 0.5%