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CArmedInstance.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CArmedInstance.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CBank.cpp
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Partially split CommonConstructors.cpp into few separate files
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2023-06-16 17:59:10 +03:00 |
CBank.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGDwelling.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGDwelling.h
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Split CGTownInstance file
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2023-04-28 05:30:49 +04:00 |
CGHeroInstance.cpp
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
CGHeroInstance.h
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Cleaned up IShipyard interface
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2023-06-16 17:59:10 +03:00 |
CGMarket.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGMarket.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGObjectInstance.cpp
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Moved creature upgrade logic to CGObjectInstance inheritors
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2023-06-16 17:59:10 +03:00 |
CGObjectInstance.h
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Fix build
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2023-06-03 00:48:32 +03:00 |
CGPandoraBox.cpp
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Fix empty Pandora message
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2023-06-15 22:06:31 +02:00 |
CGPandoraBox.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGTownBuilding.cpp
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Show info nin modal window always
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2023-05-07 03:19:18 +04:00 |
CGTownBuilding.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGTownInstance.cpp
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
CGTownInstance.h
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Cleaned up IShipyard interface
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2023-06-16 17:59:10 +03:00 |
CObjectHandler.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CObjectHandler.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CQuest.cpp
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Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
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2023-06-05 18:53:17 +03:00 |
CQuest.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CRewardableObject.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CRewardableObject.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
IMarket.cpp
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Fix build
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2023-06-03 00:48:32 +03:00 |
IMarket.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
IObjectInterface.cpp
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Cleaned up IShipyard interface
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2023-06-16 17:59:10 +03:00 |
IObjectInterface.h
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Cleaned up IShipyard interface
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2023-06-16 17:59:10 +03:00 |
MapObjects.h
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Initial implementation for rewardable town building
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2023-05-01 00:14:53 +04:00 |
MiscObjects.cpp
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
MiscObjects.h
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
ObjectTemplate.cpp
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
ObjectTemplate.h
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |