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116 lines
2.3 KiB
C++
116 lines
2.3 KiB
C++
/*
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* CLogger.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "VisualLogger.h"
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VCMI_LIB_NAMESPACE_BEGIN
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DLL_LINKAGE VisualLogger * logVisual = new VisualLogger();
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void VisualLogger::updateWithLock(const std::string & channel, const std::function<void(IVisualLogBuilder & logBuilder)> & func)
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{
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std::lock_guard lock(mutex);
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mapLines[channel].clear();
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mapTexts[channel].clear();
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battleTexts[channel].clear();
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VisualLogBuilder builder(mapLines[channel], mapTexts[channel], battleTexts[channel]);
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func(builder);
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}
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void VisualLogger::visualize(IMapOverlayLogVisualizer & visulizer)
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{
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std::lock_guard lock(mutex);
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for(const auto & line : mapLines[keyToShow])
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{
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visulizer.drawLine(line.start, line.end);
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}
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std::map<int3, std::vector<Text<int3>>> textMap;
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for(const auto & line : mapTexts[keyToShow])
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{
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textMap[line.tile].push_back(line);
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}
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for(const auto & pair : textMap)
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{
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for(int i = 0; i < pair.second.size(); i++)
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{
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visulizer.drawText(pair.first, i, pair.second[i].text, pair.second[i].background);
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}
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}
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}
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void VisualLogger::visualize(IBattleOverlayLogVisualizer & visulizer)
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{
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std::lock_guard lock(mutex);
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std::map<BattleHex, std::vector<std::string>> textMap;
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for(auto line : battleTexts[keyToShow])
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{
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textMap[line.tile].push_back(line.text);
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}
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for(auto & pair : textMap)
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{
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for(int i = 0; i < pair.second.size(); i++)
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{
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visulizer.drawText(pair.first, i, pair.second[i]);
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}
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}
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}
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void VisualLogger::setKey(const std::string & key)
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{
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keyToShow = key;
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}
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void IVisualLogBuilder::addText(int3 tile, const std::string & text, PlayerColor background)
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{
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std::optional<ColorRGBA> rgbColor;
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switch(background)
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{
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case 0:
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rgbColor = ColorRGBA(255, 0, 0);
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break;
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case 1:
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rgbColor = ColorRGBA(0, 0, 255);
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break;
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case 2:
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rgbColor = ColorRGBA(128, 128, 128);
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break;
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case 3:
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rgbColor = ColorRGBA(0, 255, 0);
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break;
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case 4:
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rgbColor = ColorRGBA(255, 128, 0);
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break;
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case 5:
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rgbColor = ColorRGBA(128, 0, 128);
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break;
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case 6:
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rgbColor = ColorRGBA(0, 255, 255);
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break;
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case 7:
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rgbColor = ColorRGBA(255, 128, 255);
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break;
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}
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addText(tile, text, rgbColor);
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}
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VCMI_LIB_NAMESPACE_END
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