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Open-source engine for Heroes of Might and Magic III
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2022-08-25 07:30:50 +04:00
.github/workflows Freeze macos build version to ensure compatibility with older macos v… (#759) 2022-06-21 16:52:49 +03:00
AI Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
CI Remove ffmpeg@4 from $CMAKE_PREFIX_PATH as unused 2022-06-27 10:49:10 +03:00
client Fixed 3206 Bugged 'Start Walking' animation 2022-08-15 09:23:35 +03:00
cmake_modules Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
config Implemented auto-update 2022-08-25 05:09:20 +04:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include Fixes for code review issues 2021-02-20 04:57:50 +03:00
launcher Message for network error 2022-08-25 07:30:50 +04:00
lib Fix movement freeze after battle in teleport 2022-06-20 09:05:05 +03:00
Mods/vcmi Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
osx CMake presets. (#744) 2022-05-26 08:55:20 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
scripts/lib Merge pull request #690 from nullkiller/erm-fix-vr 2021-04-29 16:05:20 +03:00
server Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
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.gitignore Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS Rmg water support (#754) 2022-06-11 18:40:24 +03:00
CCallback.cpp Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
CCallback.h Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
ChangeLog Rmg water support (#754) 2022-06-11 18:40:24 +03:00
CMakeLists.txt specify that update_version target produces file Version.cpp 2022-07-21 17:24:43 +03:00
CMakePresets.json Correct linux preset (#748) 2022-05-28 14:32:54 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: move mkdir 2022-04-28 10:54:52 +03:00
vcmimanual.tex
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)