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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/*
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* ProxyCaster.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ProxyCaster.h"
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#include "../GameConstants.h"
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namespace spells
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{
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ProxyCaster::ProxyCaster(const Caster * actualCaster_)
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: actualCaster(actualCaster_)
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{
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}
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ProxyCaster::~ProxyCaster() = default;
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int32_t ProxyCaster::getCasterUnitId() const
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{
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return actualCaster->getCasterUnitId();
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}
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int32_t ProxyCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
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{
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return actualCaster->getSpellSchoolLevel(spell, outSelectedSchool);
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}
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int32_t ProxyCaster::getEffectLevel(const Spell * spell) const
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{
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return actualCaster->getEffectLevel(spell);
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}
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int64_t ProxyCaster::getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const
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{
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return actualCaster->getSpellBonus(spell, base, affectedStack);
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}
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int64_t ProxyCaster::getSpecificSpellBonus(const Spell * spell, int64_t base) const
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{
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return actualCaster->getSpecificSpellBonus(spell, base);
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}
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int32_t ProxyCaster::getEffectPower(const Spell * spell) const
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{
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return actualCaster->getEffectPower(spell);
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}
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int32_t ProxyCaster::getEnchantPower(const Spell * spell) const
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{
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return actualCaster->getEnchantPower(spell);
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}
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int64_t ProxyCaster::getEffectValue(const Spell * spell) const
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{
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return actualCaster->getEffectValue(spell);
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}
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PlayerColor ProxyCaster::getCasterOwner() const
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{
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return actualCaster->getCasterOwner();
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}
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void ProxyCaster::getCasterName(MetaString & text) const
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{
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return actualCaster->getCasterName(text);
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}
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void ProxyCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
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{
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actualCaster->getCastDescription(spell, attacked, text);
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}
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void ProxyCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
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{
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actualCaster->spendMana(server, spellCost);
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}
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}
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