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4f14f22d3a
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION |
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CAdvmapInterface.cpp | ||
CAdvmapInterface.h | ||
CCastleInterface.cpp | ||
CCastleInterface.h | ||
CCreatureWindow.cpp | ||
CCreatureWindow.h | ||
CHeroWindow.cpp | ||
CHeroWindow.h | ||
CKingdomInterface.cpp | ||
CKingdomInterface.h | ||
CQuestLog.cpp | ||
CQuestLog.h | ||
CSpellWindow.cpp | ||
CSpellWindow.h | ||
CTradeWindow.cpp | ||
CTradeWindow.h | ||
CWindowObject.cpp | ||
CWindowObject.h | ||
GUIClasses.cpp | ||
GUIClasses.h | ||
InfoWindows.cpp | ||
InfoWindows.h |