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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/rmg
2023-10-11 00:47:19 +02:00
..
modificators Fix code review suggestions 2023-10-11 00:47:19 +02:00
threadpool Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CMapGenerator.cpp First steps 2023-09-27 22:53:13 +02:00
CMapGenerator.h + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CMapGenOptions.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
CMapGenOptions.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
CRmgTemplate.cpp Json Serializer should now use identifers storage properly 2023-09-04 22:23:20 +03:00
CRmgTemplate.h Reorganize namespaces 2023-07-07 16:32:17 +02:00
CRmgTemplateStorage.cpp Fix build 2023-09-05 13:16:08 +03:00
CRmgTemplateStorage.h Fix build 2023-09-05 13:16:08 +03:00
CZonePlacer.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
CZonePlacer.h Smarter scaling for forces between zones. 2023-06-23 21:43:12 +02:00
float3.h
Functions.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Functions.h Refactored Functions.cpp, removed unused function. 2023-05-20 07:55:28 +02:00
RmgArea.cpp Fix placing road inside underground rock 2023-08-06 21:14:16 +02:00
RmgArea.h Fix placing road inside underground rock 2023-08-06 21:14:16 +02:00
RmgMap.cpp Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
RmgMap.h Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
RmgObject.cpp Select random object template instead of first 2023-09-30 01:19:18 +02:00
RmgObject.h Select random object template instead of first 2023-09-30 01:19:18 +02:00
RmgPath.cpp
RmgPath.h
TileInfo.cpp Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
TileInfo.h Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Zone.cpp Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2023-06-10 18:02:26 +02:00
Zone.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00