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- VCMI will load mods from Mods directory recursively. Submods must be placed into additional Mods directory, e.g. <data dir>/Mods/<mod name>/Mods/<submod name> - submods will be loaded only if their parent mod was enabled - submods namespace for objects will be "<parent mod ID>.<submod ID>" - TODO: Launcher is not aware of submods yet (seems to be working but may behave incorrectly) |
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.. | ||
cdownloadmanager_moc.cpp | ||
cdownloadmanager_moc.h | ||
cmodlist.cpp | ||
cmodlist.h | ||
cmodlistmodel_moc.cpp | ||
cmodlistmodel_moc.h | ||
cmodlistview_moc.cpp | ||
cmodlistview_moc.h | ||
cmodlistview_moc.ui | ||
cmodmanager.cpp | ||
cmodmanager.h |