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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/config
Ivan Savenko 327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
..
ai/nkai NKAI: take into account 7lvl creature cost when we consider what resources we need 2024-07-18 20:24:24 +03:00
creatures Exclude some AB creatures from randomization picks 2024-05-16 09:53:37 +00:00
factions Implemented explicitly visitable town buildings, e.g. hota mana vortex 2024-09-03 16:31:07 +00:00
heroes Erdamon now increases both min and max damage, as in H3 2024-04-06 15:59:08 +03:00
objects Add compatibility for old vcmi maps 2024-07-29 17:13:31 +00:00
schemas Implemented explicitly visitable town buildings, e.g. hota mana vortex 2024-09-03 16:31:07 +00:00
spells More correct frenzy spell creature immunities 2023-12-24 01:09:10 +02:00
widgets adjust resource naming 2024-08-28 00:02:29 +02:00
ambientSounds.json
artifacts.json Fix double off-by-one bug with CREATURE_GROWTH bonus 2024-01-05 16:57:44 +02:00
battleEffects.json
battlefields.json Replace bonus string description with metastring that can properly 2024-04-09 16:13:30 +03:00
battles_graphics.json
battleStartpos.json Fixed positioning of units in tight formation to match H3 2023-07-15 16:09:44 +03:00
biomes.json Actually, lava will only have 3 obstacle sets without mods 2024-04-13 20:56:05 +02:00
bonuses.json disintegrate 2024-08-24 00:29:36 +02:00
buildingsLibrary.json Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
campaign_regions.json code review 2024-08-12 17:57:34 +02:00
campaignMedia.json convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
campaignSets.json unlock functionality 2023-09-20 23:06:32 +02:00
commanders.json Fix wrong comment 2024-01-01 17:53:05 +01:00
difficulty.json Update difficulty.json 2024-01-19 19:15:19 +01:00
ERMU_to_picture.json
filesystem.json Remove no longer used path from wog 2024-05-02 16:44:21 +03:00
fonts.json
gameConfig.json use primary skill array 2024-08-08 22:03:54 +08:00
heroClasses.json Fixed Reverse-Assignment of Dungeon Hero Classes 2024-01-09 02:21:14 +01:00
highscoreCreatures.json fix crash on score outside 0...500 range 2024-06-17 17:08:52 +00:00
mainmenu.json Fixed not working shortcuts on some buttons in main menu 2024-04-11 22:00:54 +03:00
mapOverrides.json Allow standard defeat on 'To kill a hero' map, in line with H3 2024-05-28 15:43:31 +00:00
NEUTRAL.PAL
obstacles.json convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
randomMap.json Use HoTA values for water treasures 2024-02-04 08:57:02 +01:00
resources.json
rivers.json Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
roads.json
shortcutsConfig.json code review 2024-08-14 21:51:08 +02:00
skills.json change MANA_PER_KNOWLEGDE to percentage 2024-03-23 20:28:49 +01:00
terrains.json It is now possible to define multiple music themes for terrains 2024-07-15 21:46:41 +00:00
terrainViewPatterns.json Implemented configurable level of decorations for terrains 2023-12-22 17:41:30 +02:00
textColors.json color are now html color names 2023-09-15 15:27:26 +02:00