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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/server/battles
Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
..
BattleActionProcessor.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
BattleActionProcessor.h Reduce size of Bonus struct from 320 bytes to 296 bytes. 2024-07-22 14:59:31 +02:00
BattleFlowProcessor.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
BattleFlowProcessor.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleProcessor.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
BattleProcessor.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleResultProcessor.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
BattleResultProcessor.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00