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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
..
battles Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
processors Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
queries Pass pointer to actual caller in showBlockingDialog callWith 2024-09-04 15:14:56 +00:00
CGameHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGameHandler.h Merge pull request #4556 from IvanSavenko/town_building_visit 2024-09-05 17:21:21 +03:00
CMakeLists.txt Move visit query to a separate class, remove no longer needed Cast.h 2024-09-04 14:32:36 +00:00
CVCMIServer.cpp Significantly simplify packs applying 2024-08-26 19:48:46 +00:00
CVCMIServer.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
GlobalLobbyProcessor.cpp JsonNode constructors: Take fileName as argument 2024-07-17 13:50:59 +02:00
GlobalLobbyProcessor.h Store and send mod list and game version for game rooms 2024-04-23 17:15:59 +03:00
LobbyNetPackVisitors.h basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksLobbyServer.cpp basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksServer.cpp Move visit query to a separate class, remove no longer needed Cast.h 2024-09-04 14:32:36 +00:00
ServerNetPackVisitors.h Implemented explicitly visitable town buildings, e.g. hota mana vortex 2024-09-03 16:31:07 +00:00
ServerSpellCastEnvironment.cpp New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
ServerSpellCastEnvironment.h New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
TurnTimerHandler.h It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00