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battle
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
bonuses
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
campaign
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
constants
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Remove unused variable
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2023-08-28 17:10:52 +04:00 |
events
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Fix turn ending
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2023-08-24 23:34:33 +03:00 |
filesystem
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
gameState
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
logging
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
mapObjectConstructors
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
mapObjects
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
mapping
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
minizip
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modding
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
pathfinder
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
registerTypes
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Fix handling of "7 days without town" loss condition
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2023-08-24 23:34:33 +03:00 |
rewardable
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
rmg
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
serializer
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
spells
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
vstd
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Merge pull request #2637 from Laserlicht/autosave
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2023-08-25 00:09:49 +04:00 |
AI_Base.h
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ArtifactUtils.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
ArtifactUtils.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
BasicTypes.cpp
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
BattleFieldHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
BattleFieldHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CArtHandler.h
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+ Handled banning spells and artifacts
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2023-07-17 17:21:28 +02:00 |
CArtifactInstance.cpp
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Fix build in debug mode
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2023-07-11 15:21:31 +03:00 |
CArtifactInstance.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CBonusTypeHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CBonusTypeHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CBuildingHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CBuildingHandler.h
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CConfigHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CConfigHandler.h
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CConsoleHandler.cpp
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Slightly better thread names
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2023-08-23 16:32:29 +03:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CCreatureHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CCreatureSet.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CCreatureSet.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CGameInfoCallback.cpp
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Replace "currentPlayer" from gamestate with "activePlayers"
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2023-08-25 18:56:15 +03:00 |
CGameInfoCallback.h
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Replace "currentPlayer" from gamestate with "activePlayers"
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2023-08-25 18:56:15 +03:00 |
CGameInterface.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CGameInterface.h
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-28 21:19:53 +03:00 |
CGeneralTextHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CGeneralTextHandler.h
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Fix incorrect warnings about missing translations
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2023-07-30 13:19:52 +03:00 |
CHeroHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CHeroHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CMakeLists.txt
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Color.h
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CondSh.h
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ConstTransitivePtr.h
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CPlayerState.cpp
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
CPlayerState.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CRandomGenerator.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CRandomGenerator.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CSkillHandler.h
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Ban Navigation on maps without water
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2023-07-18 10:54:36 +02:00 |
CSoundBase.h
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CStack.cpp
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CStack.h
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CStopWatch.h
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CThreadHelper.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CThreadHelper.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CTownHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CTownHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
FunctionList.h
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GameConstants.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
GameSettings.cpp
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Implemented support for showing amount of guards in banks
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2023-07-19 13:17:50 +03:00 |
GameSettings.h
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Implemented support for showing amount of guards in banks
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2023-07-19 13:17:50 +03:00 |
IBonusTypeHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
IGameCallback.cpp
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
IGameCallback.h
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
IGameEventsReceiver.h
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
IHandlerBase.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
IHandlerBase.h
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int3.h
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JsonDetail.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
JsonDetail.h
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JsonNode.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
JsonNode.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
JsonRandom.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
JsonRandom.h
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Languages.h
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Update Languages.h
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2023-07-28 00:48:06 +00:00 |
LoadProgress.cpp
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Redesign loading solution
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2023-08-22 20:10:20 +04:00 |
LoadProgress.h
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Redesign loading solution
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2023-08-22 20:10:20 +04:00 |
LogicalExpression.cpp
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LogicalExpression.h
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MetaString.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
MetaString.h
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Fix build
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2023-06-20 19:37:27 +03:00 |
NetPacks.h
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Implement player start turn query
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2023-08-28 18:56:36 +04:00 |
NetPacksBase.h
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CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization.
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2023-06-24 19:01:36 +03:00 |
NetPacksLib.cpp
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Merge pull request #2668 from IvanSavenko/remove_current_player
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2023-08-28 17:10:28 +04:00 |
NetPacksLobby.h
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Merge pull request #2635 from Nordsoft91/loading-bar
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2023-08-23 17:28:19 +04:00 |
NetPackVisitor.h
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Fixes according to review
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2023-08-24 23:34:33 +03:00 |
ObstacleHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
ObstacleHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
Point.h
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implement speed and move
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2023-08-26 21:13:33 +02:00 |
Rect.cpp
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Rect.h
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Rect: fix serialization
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2023-07-14 11:39:04 +03:00 |
ResourceSet.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
ResourceSet.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
RiverHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
RiverHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
RoadHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
RoadHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
ScopeGuard.h
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ScriptHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
ScriptHandler.h
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StartInfo.cpp
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
StartInfo.h
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revert uuid
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2023-08-23 20:03:40 +02:00 |
StdInc.cpp
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StdInc.h
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TerrainHandler.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
TerrainHandler.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
TextOperations.cpp
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fix
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2023-08-24 20:31:06 +02:00 |
TextOperations.h
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count unicode chars to extra function
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2023-08-24 18:34:00 +02:00 |
TurnTimerInfo.cpp
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Make possible to play with different timers independently
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2023-08-28 19:45:15 +04:00 |
TurnTimerInfo.h
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Timers fixes
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2023-08-30 03:33:59 +04:00 |
UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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VCMI_Lib.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
VCMI_Lib.h
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
VCMI_lib.vcxproj
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extra function: getFormattedDateTime
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2023-08-12 01:13:03 +02:00 |
VCMI_lib.vcxproj.filters
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extra function: getFormattedDateTime
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2023-08-12 01:13:03 +02:00 |
VCMIDirs.cpp
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VCMIDirs.h
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