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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
2023-09-04 18:22:34 +03:00
..
battle Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
bonuses Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
campaign Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
constants Remove unused variable 2023-08-28 17:10:52 +04:00
events Fix turn ending 2023-08-24 23:34:33 +03:00
filesystem Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
gameState Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
logging Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
mapObjectConstructors Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
mapObjects Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
mapping Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
minizip
modding Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
pathfinder Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
registerTypes Fix handling of "7 days without town" loss condition 2023-08-24 23:34:33 +03:00
rewardable Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
rmg Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
serializer Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
spells Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
vstd Merge pull request #2637 from Laserlicht/autosave 2023-08-25 00:09:49 +04:00
AI_Base.h
ArtifactUtils.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
ArtifactUtils.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
BasicTypes.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
BattleFieldHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
BattleFieldHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CArtHandler.h + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CArtifactInstance.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
CArtifactInstance.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CBonusTypeHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CBonusTypeHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CBuildingHandler.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CBuildingHandler.h
CConfigHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CConfigHandler.h
CConsoleHandler.cpp Slightly better thread names 2023-08-23 16:32:29 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CCreatureHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CCreatureSet.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CCreatureSet.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CGameInfoCallback.cpp Replace "currentPlayer" from gamestate with "activePlayers" 2023-08-25 18:56:15 +03:00
CGameInfoCallback.h Replace "currentPlayer" from gamestate with "activePlayers" 2023-08-25 18:56:15 +03:00
CGameInterface.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CGameInterface.h Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
CGeneralTextHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CGeneralTextHandler.h Fix incorrect warnings about missing translations 2023-07-30 13:19:52 +03:00
CHeroHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CHeroHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CPlayerState.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CRandomGenerator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CRandomGenerator.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CSkillHandler.h Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CThreadHelper.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CTownHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CTownHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
FunctionList.h
GameConstants.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
GameSettings.cpp Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
GameSettings.h Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
IGameCallback.cpp Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
IGameCallback.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
IGameEventsReceiver.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
IHandlerBase.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
IHandlerBase.h
int3.h
JsonDetail.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
JsonDetail.h
JsonNode.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
JsonNode.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
JsonRandom.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
JsonRandom.h
Languages.h Update Languages.h 2023-07-28 00:48:06 +00:00
LoadProgress.cpp Redesign loading solution 2023-08-22 20:10:20 +04:00
LoadProgress.h Redesign loading solution 2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
MetaString.h Fix build 2023-06-20 19:37:27 +03:00
NetPacks.h Implement player start turn query 2023-08-28 18:56:36 +04:00
NetPacksBase.h CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2023-06-24 19:01:36 +03:00
NetPacksLib.cpp Merge pull request #2668 from IvanSavenko/remove_current_player 2023-08-28 17:10:28 +04:00
NetPacksLobby.h Merge pull request #2635 from Nordsoft91/loading-bar 2023-08-23 17:28:19 +04:00
NetPackVisitor.h Fixes according to review 2023-08-24 23:34:33 +03:00
ObstacleHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ObstacleHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Point.h implement speed and move 2023-08-26 21:13:33 +02:00
Rect.cpp
Rect.h Rect: fix serialization 2023-07-14 11:39:04 +03:00
ResourceSet.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
ResourceSet.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
RiverHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RiverHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RoadHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RoadHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ScopeGuard.h
ScriptHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ScriptHandler.h
StartInfo.cpp Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
StartInfo.h revert uuid 2023-08-23 20:03:40 +02:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
TerrainHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
TextOperations.cpp fix 2023-08-24 20:31:06 +02:00
TextOperations.h count unicode chars to extra function 2023-08-24 18:34:00 +02:00
TurnTimerInfo.cpp Make possible to play with different timers independently 2023-08-28 19:45:15 +04:00
TurnTimerInfo.h Timers fixes 2023-08-30 03:33:59 +04:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_Lib.h Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_lib.vcxproj extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
VCMI_lib.vcxproj.filters extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
VCMIDirs.cpp
VCMIDirs.h