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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/mapObjects
2023-09-04 18:22:34 +03:00
..
CArmedInstance.cpp Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
CArmedInstance.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CBank.cpp Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
CBank.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGCreature.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CGCreature.h Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
CGDwelling.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CGDwelling.h Split CGTownInstance file 2023-04-28 05:30:49 +04:00
CGHeroInstance.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
CGHeroInstance.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CGMarket.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CGMarket.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CGObjectInstance.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CGObjectInstance.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGPandoraBox.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CGPandoraBox.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownBuilding.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CGTownBuilding.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownInstance.cpp Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
CGTownInstance.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CObjectHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CObjectHandler.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CQuest.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CQuest.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CRewardableObject.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CRewardableObject.h deeper decoupling 2023-04-30 17:13:07 +04:00
IMarket.cpp Fix visiting of markets 2023-08-31 01:07:59 +03:00
IMarket.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
IObjectInterface.cpp #1965 - treat dwelling defenders as neutrals 2023-07-25 10:13:41 +03:00
IObjectInterface.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
MapObjects.h Initial implementation for rewardable town building 2023-05-01 00:14:53 +04:00
MiscObjects.cpp Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
MiscObjects.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ObjectTemplate.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ObjectTemplate.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00