mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
44 lines
969 B
C++
44 lines
969 B
C++
/*
|
|
* QuestAction.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "SpecialAction.h"
|
|
#include "../../../../lib/gameState/QuestInfo.h"
|
|
|
|
namespace NKAI
|
|
{
|
|
namespace AIPathfinding
|
|
{
|
|
class QuestAction : public SpecialAction
|
|
{
|
|
private:
|
|
QuestInfo questInfo;
|
|
|
|
public:
|
|
QuestAction(QuestInfo questInfo)
|
|
:questInfo(questInfo)
|
|
{
|
|
}
|
|
|
|
bool canAct(const Nullkiller * ai, const AIPathNode * node) const override;
|
|
bool canAct(const Nullkiller * ai, const AIPathNodeInfo & node) const override;
|
|
bool canAct(const Nullkiller * ai, const CGHeroInstance * hero) const;
|
|
|
|
Goals::TSubgoal decompose(const Nullkiller * ai, const CGHeroInstance * hero) const override;
|
|
|
|
void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
|
|
|
|
std::string toString() const override;
|
|
};
|
|
}
|
|
|
|
}
|