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vcmi/AI/Nullkiller/Behaviors
Xilmi cd65e69c91 Update GatherArmyBehavior.cpp
Fixed an issue that made AI consider unpurchased troops as reinforcements for their armies which caused AI to visit cities over and over without actually doing anything there.
Buying units is handled by BuyArmyBehavior.
2024-11-26 15:15:08 +01:00
..
BuildingBehavior.cpp Update BuildingBehavior.cpp 2024-09-10 23:42:51 +02:00
BuildingBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
BuyArmyBehavior.cpp Update BuyArmyBehavior.cpp 2024-09-12 20:07:22 +02:00
BuyArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
CaptureObjectsBehavior.cpp Prune paths involving enemy heroes 2024-10-03 15:06:34 +02:00
CaptureObjectsBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
DefenceBehavior.cpp Update DefenceBehavior.cpp 2024-10-31 00:41:51 +01:00
DefenceBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
ExplorationBehavior.cpp Update ExplorationBehavior.cpp 2024-07-24 15:40:20 +02:00
ExplorationBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
GatherArmyBehavior.cpp Update GatherArmyBehavior.cpp 2024-11-26 15:15:08 +01:00
GatherArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
RecruitHeroBehavior.cpp Update RecruitHeroBehavior.cpp 2024-10-20 16:37:03 +02:00
RecruitHeroBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StartupBehavior.cpp NKAI: rewardables 2024-07-07 21:58:39 +03:00
StartupBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StayAtTownBehavior.cpp Going to town when nothing to do. 2024-09-06 22:14:59 +02:00
StayAtTownBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00