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cd65e69c91
Fixed an issue that made AI consider unpurchased troops as reinforcements for their armies which caused AI to visit cities over and over without actually doing anything there. Buying units is handled by BuyArmyBehavior. |
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.. | ||
BuildingBehavior.cpp | ||
BuildingBehavior.h | ||
BuyArmyBehavior.cpp | ||
BuyArmyBehavior.h | ||
CaptureObjectsBehavior.cpp | ||
CaptureObjectsBehavior.h | ||
ClusterBehavior.cpp | ||
ClusterBehavior.h | ||
DefenceBehavior.cpp | ||
DefenceBehavior.h | ||
ExplorationBehavior.cpp | ||
ExplorationBehavior.h | ||
GatherArmyBehavior.cpp | ||
GatherArmyBehavior.h | ||
RecruitHeroBehavior.cpp | ||
RecruitHeroBehavior.h | ||
StartupBehavior.cpp | ||
StartupBehavior.h | ||
StayAtTownBehavior.cpp | ||
StayAtTownBehavior.h |