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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/battle
2023-08-03 23:38:32 +03:00
..
BattleActionsController.cpp Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
BattleActionsController.h Test version of swipe gesture for in-combat attacks 2023-06-05 19:20:08 +03:00
BattleAnimationClasses.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
BattleAnimationClasses.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
BattleFieldController.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
BattleInterface.cpp Use capture by value since thread might start after local method returns 2023-07-25 22:33:59 +03:00
BattleInterface.h Merge pull request #2359 from IvanSavenko/crashfixing 2023-07-21 15:44:37 +03:00
BattleInterfaceClasses.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
BattleInterfaceClasses.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
BattleObstacleController.cpp Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
BattleObstacleController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
BattleSiegeController.cpp Fix toggling of auto combat 2023-07-22 12:15:27 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp Fix visibility of creature amount label after casting spell before turn 2023-07-22 22:49:48 +03:00
BattleStacksController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleWindow.cpp Added workaround for running game with outdated extras mod from 1.2 2023-08-01 14:47:17 +03:00
BattleWindow.h Improve feature by triggering hero window refresh in response to netpack 2023-07-22 21:51:14 +02:00
CreatureAnimation.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CreatureAnimation.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00