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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
BattleActionsController.cpp | ||
BattleActionsController.h | ||
BattleAnimationClasses.cpp | ||
BattleAnimationClasses.h | ||
BattleConstants.h | ||
BattleEffectsController.cpp | ||
BattleEffectsController.h | ||
BattleFieldController.cpp | ||
BattleFieldController.h | ||
BattleInterface.cpp | ||
BattleInterface.h | ||
BattleInterfaceClasses.cpp | ||
BattleInterfaceClasses.h | ||
BattleObstacleController.cpp | ||
BattleObstacleController.h | ||
BattleOverlayLogVisualizer.cpp | ||
BattleOverlayLogVisualizer.h | ||
BattleProjectileController.cpp | ||
BattleProjectileController.h | ||
BattleRenderer.cpp | ||
BattleRenderer.h | ||
BattleSiegeController.cpp | ||
BattleSiegeController.h | ||
BattleStacksController.cpp | ||
BattleStacksController.h | ||
BattleWindow.cpp | ||
BattleWindow.h | ||
CreatureAnimation.cpp | ||
CreatureAnimation.h |