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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/battle
2023-02-02 13:43:19 +02:00
..
AccessibilityInfo.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
AccessibilityInfo.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
BattleAction.cpp BattleAI: retreat 2022-10-14 12:00:56 +03:00
BattleAction.h BattleAI: retreat 2022-10-14 12:00:56 +03:00
BattleAttackInfo.cpp Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
BattleAttackInfo.h Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
BattleHex.cpp Fix msvc compile 2023-01-18 01:04:50 +02:00
BattleHex.h Hero interaction is now battle action 2023-02-02 13:43:19 +02:00
BattleInfo.cpp All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
BattleInfo.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
BattleProxy.cpp Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
BattleProxy.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
BattleStateInfoForRetreat.cpp BattleAI: retreat 2022-10-14 12:00:56 +03:00
BattleStateInfoForRetreat.h BattleAI: retreat 2022-10-14 12:00:56 +03:00
CBattleInfoCallback.cpp Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
CBattleInfoCallback.h Hero interaction is now battle action 2023-02-02 13:43:19 +02:00
CBattleInfoEssentials.cpp EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
CBattleInfoEssentials.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
CCallbackBase.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CCallbackBase.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CObstacleInstance.cpp Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
CObstacleInstance.h Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
CPlayerBattleCallback.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CPlayerBattleCallback.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CUnitState.cpp All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CUnitState.h Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
DamageCalculator.cpp Moved tower damage computation to town instance 2023-01-20 15:18:10 +02:00
DamageCalculator.h Refactoring & fixes of damage calculation 2023-01-20 15:18:10 +02:00
Destination.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Destination.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
IBattleInfoCallback.h Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
IUnitInfo.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ReachabilityInfo.cpp Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
ReachabilityInfo.h Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
SideInBattle.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
SideInBattle.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
SiegeInfo.cpp Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
SiegeInfo.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Unit.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Unit.h Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00