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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
2023-10-22 16:55:19 +03:00
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battles Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
processors Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
queries Add game pause 2023-10-08 16:03:57 +02:00
CGameHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CGameHandler.h Use enum instead of mix of bool's and int's for tile reveal 2023-10-16 00:12:38 +03:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Apply suggestions from code review 2023-10-16 21:24:59 +02:00
CVCMIServer.h possibility to change name 2023-10-13 23:04:35 +02:00
LobbyNetPackVisitors.h possibility to change name 2023-10-13 23:04:35 +02:00
NetPacksLobbyServer.cpp possibility to change name 2023-10-13 23:04:35 +02:00
NetPacksServer.cpp Add game pause 2023-10-08 16:03:57 +02:00
ServerNetPackVisitors.h Add game pause 2023-10-08 16:03:57 +02:00
ServerSpellCastEnvironment.cpp Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
TurnTimerHandler.cpp Fixed battle replay 2023-09-06 16:03:47 +03:00
TurnTimerHandler.h Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00