1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
2023-10-22 17:12:34 +03:00
.github Move JSON validation script to CI folder 2023-10-14 14:22:50 +00:00
AI Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
android Merge pull request #2924 from Laserlicht/datetime_android 2023-09-27 15:43:46 +03:00
CI Move JSON validation script to CI folder 2023-10-14 14:22:50 +00:00
client Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
cmake_modules Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
config Removed remaining integer bonus subtypes from configs 2023-10-22 16:55:19 +03:00
debian Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
docs Update docs 2023-10-22 17:12:34 +03:00
include (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
ios Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
launcher Remove redundant mention of GPL 2 or later from metainfo description 2023-10-14 14:16:50 +00:00
lib Fix game loading 2023-10-22 17:04:14 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
Mods/vcmi color mode to rgb 2023-10-21 19:31:44 +02:00
osx Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
rpm
scripting Update docs 2023-10-22 16:55:19 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
test Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
win
xcode Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
.gitattributes Fix links 2023-09-07 11:04:01 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml
AUTHORS.h Update AUTHORS.h 2023-09-16 01:08:16 +02:00
CCallback.cpp Add game pause 2023-10-08 16:03:57 +02:00
CCallback.h Add game pause 2023-10-08 16:03:57 +02:00
ChangeLog.md Added recent changes to changelog 2023-09-14 15:00:02 +03:00
CMakeLists.txt Merge pull request #3026 from Laserlicht/firewall_rules 2023-10-10 00:45:41 +02:00
CMakePresets.json Add separate CMake preset for MSVC build with ccache 2023-10-09 21:51:17 +02:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Cartographer/Observatory is now configurable object 2023-10-16 00:12:38 +03:00
license.txt
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in
Version.h

GitHub Github Downloads Github Downloads Github Downloads Github Downloads

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)