mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Added recent changes to changelog
This commit is contained in:
parent
02563cbdd5
commit
9971940a09
30
ChangeLog.md
30
ChangeLog.md
@ -2,35 +2,47 @@
|
||||
|
||||
### GENERAL
|
||||
* VCMI now uses new application icon
|
||||
* Fixed freeze in Launcher on repository checkout and on mod install
|
||||
* Added initial version of Czech translation
|
||||
* Game will now use tile hero is moving from for movement cost calculations, in line with H3
|
||||
* Added option to open hero backpack window in hero screen
|
||||
* Added detection of misclicks for touch inputs to make hitting small UI elements easier
|
||||
* Context popup for adventure map monsters will now show creature icon
|
||||
* Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
|
||||
* It is no longer possible to stop movement while moving over water with Water Walk
|
||||
* Game will now automatically update hero path if it was blocked by another hero
|
||||
* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
|
||||
|
||||
### STABILITY
|
||||
* Fixed freeze in Launcher on repository checkout and on mod install
|
||||
* Fixed crash on loading VCMI map with placed Abandoned Mine
|
||||
* Fixed crash on loading VCMI map with neutral towns
|
||||
* Fixed crash on attempting to visit unknown object, such as Market of Time
|
||||
* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
|
||||
* Fixed crash on attempting to teleport unit that is immune to a spell
|
||||
* Fixed crash on switching fullscreen mode during AI turn
|
||||
|
||||
### CAMPAIGNS
|
||||
* Fixed reorderging of hero primary skills after moving to next scenario in campaigns
|
||||
|
||||
### BATTLES
|
||||
* Conquering a town will now correctly award additional 500 experience points
|
||||
* Quick combat is now enabled by default
|
||||
* Fixed invisible creatures from SUMMON_GUARDIANS bonus
|
||||
* Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
|
||||
* Added option to toggle spell usage by AI in quick combat
|
||||
* Fixed updating of spell point of enemy hero in game interface after spell cast
|
||||
* Fixed wrong creature spellcasting shortcut (now set to "F")
|
||||
* It is now possible to perform melee attack by creatures with spells, especially area spells
|
||||
* Right-click will now properly end spellcast mode
|
||||
* Fixed crash on attempting to teleport unit that is immune to a spell
|
||||
* Fixed cursor preview when casting spell using touchscreen
|
||||
* Long tap during spell casting will now properly abort the spell
|
||||
|
||||
### INTERFACE
|
||||
* Added "Fill all empty slots with 1 creature" option to radial wheel in garrison windows
|
||||
* Context popup for adventure map monsters will now show creature icon
|
||||
* Game will now show correct victory message for gather troops victory condition
|
||||
* Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
|
||||
* Fixed incorrect color of resource bar in hotseat mode
|
||||
* Fixed broken toggle map level button in world view mode
|
||||
* Fixed corrupted interface after opening puzzle window from world view mode
|
||||
* Fixed blocked interface after attempt to start invalid map
|
||||
* Add yellow border to selected commander grandmaster ability
|
||||
* Always use bonus description for commander abilities instead of not provided wog-specific translation
|
||||
* Fix scrolling when commander has large number of grandmaster abilities
|
||||
@ -39,9 +51,15 @@
|
||||
* Fixed incorrect values on a difficulty selector in save load screen
|
||||
* Removed invalid error message on attempting to move non-existing unit in exchange window
|
||||
|
||||
### RANDOM MAP GENERATOR:
|
||||
### RANDOM MAP GENERATOR
|
||||
* Fixed bug leading to unreachable resources around mines
|
||||
|
||||
### MAP EDITOR
|
||||
* Fixed crash on maps containing abandoned mines
|
||||
* Fixed crash on maps containing neutral objects
|
||||
* Fixed problem with random map initialized in map editor
|
||||
* Fixed problem with initialization of random dwellings
|
||||
|
||||
# 1.3.0 -> 1.3.1
|
||||
|
||||
### GENERAL:
|
||||
|
Loading…
Reference in New Issue
Block a user