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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Added recent changes to changelog

This commit is contained in:
Ivan Savenko 2023-09-14 12:52:47 +03:00
parent 02563cbdd5
commit 9971940a09

View File

@ -2,35 +2,47 @@
### GENERAL
* VCMI now uses new application icon
* Fixed freeze in Launcher on repository checkout and on mod install
* Added initial version of Czech translation
* Game will now use tile hero is moving from for movement cost calculations, in line with H3
* Added option to open hero backpack window in hero screen
* Added detection of misclicks for touch inputs to make hitting small UI elements easier
* Context popup for adventure map monsters will now show creature icon
* Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
* It is no longer possible to stop movement while moving over water with Water Walk
* Game will now automatically update hero path if it was blocked by another hero
* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
### STABILITY
* Fixed freeze in Launcher on repository checkout and on mod install
* Fixed crash on loading VCMI map with placed Abandoned Mine
* Fixed crash on loading VCMI map with neutral towns
* Fixed crash on attempting to visit unknown object, such as Market of Time
* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
* Fixed crash on attempting to teleport unit that is immune to a spell
* Fixed crash on switching fullscreen mode during AI turn
### CAMPAIGNS
* Fixed reorderging of hero primary skills after moving to next scenario in campaigns
### BATTLES
* Conquering a town will now correctly award additional 500 experience points
* Quick combat is now enabled by default
* Fixed invisible creatures from SUMMON_GUARDIANS bonus
* Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
* Added option to toggle spell usage by AI in quick combat
* Fixed updating of spell point of enemy hero in game interface after spell cast
* Fixed wrong creature spellcasting shortcut (now set to "F")
* It is now possible to perform melee attack by creatures with spells, especially area spells
* Right-click will now properly end spellcast mode
* Fixed crash on attempting to teleport unit that is immune to a spell
* Fixed cursor preview when casting spell using touchscreen
* Long tap during spell casting will now properly abort the spell
### INTERFACE
* Added "Fill all empty slots with 1 creature" option to radial wheel in garrison windows
* Context popup for adventure map monsters will now show creature icon
* Game will now show correct victory message for gather troops victory condition
* Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
* Fixed incorrect color of resource bar in hotseat mode
* Fixed broken toggle map level button in world view mode
* Fixed corrupted interface after opening puzzle window from world view mode
* Fixed blocked interface after attempt to start invalid map
* Add yellow border to selected commander grandmaster ability
* Always use bonus description for commander abilities instead of not provided wog-specific translation
* Fix scrolling when commander has large number of grandmaster abilities
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* Fixed incorrect values on a difficulty selector in save load screen
* Removed invalid error message on attempting to move non-existing unit in exchange window
### RANDOM MAP GENERATOR:
### RANDOM MAP GENERATOR
* Fixed bug leading to unreachable resources around mines
### MAP EDITOR
* Fixed crash on maps containing abandoned mines
* Fixed crash on maps containing neutral objects
* Fixed problem with random map initialized in map editor
* Fixed problem with initialization of random dwellings
# 1.3.0 -> 1.3.1
### GENERAL: