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Open-source engine for Heroes of Might and Magic III
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FeniksFire 86021f0bda Add keyboard shortcuts for quick army management from HD mod.
Just want add fast some really nice shortcuts from HD mod.
1) [LShift] + LClick – splits a half units from the selected stack into
an empty slot. WARNING: The second behaviour ("smart split, ignores
single creatures") of this HD mod option is not done.
2) [LCtrl] + LClick – splits a single unit from the selected stack into
an empty slot.
3) [LCtrl] + [LShift] + LClick – split single units from the selected
stack into all empty hero/garrison slots
2017-10-27 05:21:33 +02:00
AI Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
CI Travis CI: improve package name generation script 2017-08-17 12:01:03 +03:00
client Add keyboard shortcuts for quick army management from HD mod. 2017-10-27 05:21:33 +02:00
cmake_modules CMake: print useful debug information on every build 2017-09-06 13:15:49 +03:00
config tactics distance increased to 1 + bonus (#375) 2017-09-10 00:26:56 +03:00
debian
include/vstd fixed logging after rebase 2017-08-26 14:06:47 +12:00
launcher Launcher: use QDesktopWidget to get display list instead of SDL2 2017-08-24 04:55:44 +03:00
lib Merge pull request #376 from vcmi/newAnimations 2017-10-11 16:18:06 +03:00
Mods/vcmi
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm
scripting/erm Use multi-core compile by default, fix VCMI_client path 2017-08-19 13:27:24 +02:00
server fixed manual control for arrow towers 2017-09-05 00:30:43 +12:00
test Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
.gitignore Add new recommended path to gitignore 2017-08-19 13:10:52 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Tests improvement 2017-07-19 17:04:57 +02:00
AUTHORS updated authors and changelog 2017-09-04 00:25:37 +12:00
CCallback.cpp Logging cleanup 2017-08-10 21:59:55 +03:00
CCallback.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ChangeLog updated authors and changelog 2017-09-04 00:25:37 +12:00
CMakeLists.txt CMake: add $ORIGIN into RPATH for single-directory installation 2017-09-08 03:43:44 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h moved contains functions for multimap to Globals.h 2017-08-26 10:08:06 +12:00
license.txt
README.md README: add more text and provide links to instructions on wiki 2017-09-02 16:25:42 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS14.sln Update visual studio sln (#365) 2017-08-16 23:56:38 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)