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Open-source engine for Heroes of Might and Magic III
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ArseniyShestakov 8648081f0a Quest Log: change minimap level when quest selected
There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
AI AI won't ignore owned objects taken by enemies. 2015-01-24 21:38:22 +01:00
client Quest Log: change minimap level when quest selected 2015-02-14 02:13:17 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config War Machines: replace immunity with absoluteImmunity 2015-02-07 16:02:15 +03:00
debian A bit delayed, but still - Linux version bump 2014-11-11 22:59:26 +02:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib Added missionType check to CQuest::getRolloverText 2015-02-14 00:57:33 +03:00
Mods/vcmi Improved Quest Log window graphics 2015-02-14 00:47:22 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm [ERM] Less heavy includes in header 2015-02-08 15:15:31 +03:00
server Merge pull request #62 from vcmi/SpellsRefactoring4 2014-12-26 08:46:29 +01:00
test [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
.gitignore Updated .gitignore 2014-07-20 14:26:26 +04:00
.travis.yml Update FFmpeg ppa 2015-01-28 23:07:40 +03:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
CCallback.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
ChangeLog Update changelog 2015-02-01 20:52:56 +03:00
CMakeLists.txt A bit delayed, but still - Linux version bump 2014-11-11 22:59:26 +02:00
Global.h add support for the HURD 2014-11-17 16:43:26 +01:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux Updated build instructions with Fedora focus 2014-08-06 17:19:53 +02:00
README.md Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 2014-07-03 19:49:42 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Re add ERM to workspace 2014-11-14 07:48:56 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)