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battles
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Give bonus experience for capturing a town even if the enemy hero escaped.
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2023-09-11 19:51:23 +02:00 |
processors
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Removed getStr(bool), replaced with similar toString()
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2023-09-04 22:21:02 +03:00 |
queries
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Fixed battle replay
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2023-09-06 16:03:47 +03:00 |
CGameHandler.cpp
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Reduced number of assembling asks
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2023-09-12 19:17:37 +03:00 |
CGameHandler.h
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Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
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2023-09-07 15:09:55 +03:00 |
CMakeLists.txt
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
CVCMIServer.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CVCMIServer.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
LobbyNetPackVisitors.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPacksLobbyServer.cpp
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
NetPacksServer.cpp
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Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
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2023-09-07 15:09:55 +03:00 |
ServerNetPackVisitors.h
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
ServerSpellCastEnvironment.cpp
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Split CQuery file into multiple files
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2023-08-21 17:55:07 +03:00 |
ServerSpellCastEnvironment.h
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vcmi: move ServerSpellCastEnvironment in separate file
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2023-04-04 23:02:54 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
TurnTimerHandler.cpp
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Fixed battle replay
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2023-09-06 16:03:47 +03:00 |
TurnTimerHandler.h
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Added support for concurrent battles to gamestate and server
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2023-09-06 16:03:02 +03:00 |
VCMI_server.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_server.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |