1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
Michał W. Urbańczyk 89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!)
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
..
CBitmapHandler.cpp * minimap shows all flaggable objects (towns, mines, etc.) 2008-09-26 14:16:01 +00:00
CBitmapHandler.h * BitmapHandler thread-safe 2008-06-16 14:56:48 +00:00
CConfigHandler.cpp * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
CConfigHandler.h * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
CCreatureAnimation.cpp * magic arrow probably works 2008-11-06 17:17:48 +00:00
CCreatureAnimation.h * added calls for battle action start/end 2008-09-28 21:01:49 +00:00
Client.cpp * partial support for Haste spell 2008-11-08 22:29:19 +00:00
Client.h Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents: 2008-10-18 23:20:48 +00:00
CSpellWindow.cpp small fixes 2008-10-17 17:43:25 +00:00
CSpellWindow.h * directional attack in battles 2008-09-25 14:09:31 +00:00
FunctionList.h classes for buttons group and functionlist with arg 2008-09-24 08:15:49 +00:00
Graphics.cpp * displaying spell effects (currently only arrow magic effect is shown) 2008-10-19 15:41:18 +00:00
Graphics.h * displaying spell effects (currently only arrow magic effect is shown) 2008-10-19 15:41:18 +00:00
Makefile.am gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
VCMI_client.vcproj * partial support for Haste spell 2008-11-08 22:29:19 +00:00