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Open-source engine for Heroes of Might and Magic III
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Michał W. Urbańczyk 89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!)
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
aclocal/m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AI/EmptyAI * version set to 0.62 2008-08-13 00:44:31 +00:00
client * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
config * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
hch * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
lib * partial support for Haste spell 2008-11-08 22:29:19 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server * added slow spell 2008-11-11 15:17:58 +00:00
aclocal.m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AdventureMapButton.cpp * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
AdventureMapButton.h * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
AI_Base.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
AUTHORS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
CAdvmapInterface.cpp * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
CAdvmapInterface.h * added a number of key shortcuts 2008-10-19 13:17:32 +00:00
CBattleInterface.cpp * added slow spell 2008-11-11 15:17:58 +00:00
CBattleInterface.h * added slow spell 2008-11-11 15:17:58 +00:00
CCallback.cpp * added shots limit 2008-10-31 22:41:22 +00:00
CCallback.h * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
CCastleInterface.cpp * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
CCastleInterface.h * directional attack in battles 2008-09-25 14:09:31 +00:00
CConsoleHandler.cpp * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
CConsoleHandler.h gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
CCursorHandler.cpp small fixes 2008-10-17 17:43:25 +00:00
CCursorHandler.h * directional attack in battles 2008-09-25 14:09:31 +00:00
CGameInfo.cpp Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
CGameInfo.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
CGameInterface.cpp changed most of std::cout to tlogX 2008-09-19 12:09:15 +00:00
CGameInterface.h Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents: 2008-10-18 23:20:48 +00:00
CGameState.cpp * added slow spell 2008-11-11 15:17:58 +00:00
CGameState.h * lightning bolt and ice bolt spells 2008-11-10 19:06:04 +00:00
ChangeLog * improved hotkeys 2008-11-01 22:32:56 +00:00
CHeroWindow.cpp * added shots limit 2008-10-31 22:41:22 +00:00
CHeroWindow.h classes for buttons group and functionlist with arg 2008-09-24 08:15:49 +00:00
CLua.cpp * added shots limit 2008-10-31 22:41:22 +00:00
CLua.h * spells in the guild visible again 2008-09-23 10:58:54 +00:00
CLuaHandler.cpp Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
CLuaHandler.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
CMessage.cpp * partial support for Haste spell 2008-11-08 22:29:19 +00:00
CMessage.h * swapping artifacts (needs testing) 2008-08-20 19:02:48 +00:00
CMT.cpp * partial support for Haste spell 2008-11-08 22:29:19 +00:00
config.h.in Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
configure.ac Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
CPathfinder.cpp * sprites from /Sprites folder are handled correctly now 2008-10-03 15:15:23 +00:00
CPathfinder.h * sprites from /Sprites folder are handled correctly now 2008-10-03 15:15:23 +00:00
CPlayerInterface.cpp * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
CPlayerInterface.h * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
CPreGame.cpp * released as dev version 0.62d 2008-09-29 20:57:35 +00:00
CPreGame.h * merged changes in pregame 2008-08-05 22:11:32 +00:00
CThreadHelper.cpp Missing files 2008-08-06 13:18:28 +00:00
CThreadHelper.h Missing files 2008-08-06 13:18:28 +00:00
global.h * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h gcc fix 2008-09-23 17:14:46 +00:00
Makefile Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Makefile.am Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
map.h * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
mapHandler.cpp * lightning bolt and ice bolt spells 2008-11-10 19:06:04 +00:00
mapHandler.h * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h * make compatible with boost 1.36.0 (there was breaking change in boost::function) 2008-08-20 06:57:53 +00:00
README Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
SDL_Extensions.cpp * directional attack in battles 2008-09-25 14:09:31 +00:00
SDL_Extensions.h * directional attack in battles 2008-09-25 14:09:31 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
StartInfo.h * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
tchar_amigaos4.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
timeHandler.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00