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vcmi/test/mock
Alexander Shishkin 8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
..
mock_battle_IBattleState.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_battle_Unit.h Issue2888 (#421) 2018-03-02 13:22:51 +03:00
mock_BonusBearer.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_BonusBearer.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_IGameCallback.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_IGameCallback.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_MapService.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_MapService.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_spells_Mechanics.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_spells_Problem.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_spells_Spell.h Issue2888 (#421) 2018-03-02 13:22:51 +03:00
mock_UnitEnvironment.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_UnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_vstd_RNG.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00