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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-16 02:47:36 +02:00
vcmi/client
Arseniy Shestakov a39e61373c Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
If quick combat calculation take a while it's possible to give hero movement command before battle is finished. This will lead to client freeze or crash. To avoid this we must lock adventure interface until battle calculation is finished.
2016-01-10 18:00:24 +03:00
..
battle Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
gui Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
icons
widgets MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130 2015-12-24 22:35:32 +03:00
windows Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 2016-01-10 18:00:24 +03:00
CBitmapHandler.cpp Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
CBitmapHandler.h
CDefHandler.cpp More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
CDefHandler.h Cleanup CDefHandler 2015-09-02 18:27:56 +03:00
CGameInfo.cpp
CGameInfo.h
Client.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
Client.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CMakeLists.txt Fix vcmiclient CMakeLists.txt 2015-10-17 09:23:40 +03:00
CMessage.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMessage.h
CMT.cpp Client: add command line options to simplify multi-instance testing 2015-12-13 22:14:37 +03:00
CMT.h Merge branch 'SDL1Wipe' into develop 2015-06-22 14:24:00 +03:00
CMusicHandler.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CMusicHandler.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPlayerInterface.cpp Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 2016-01-10 18:00:24 +03:00
CPlayerInterface.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPreGame.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPreGame.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CVideoHandler.cpp try to fix travis build. 2015-11-11 15:44:17 +03:00
CVideoHandler.h Another ffmpeg api fix 2015-11-14 03:59:16 +03:00
DPIaware.manifest
Graphics.cpp Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
Graphics.h
Info.plist
mapHandler.cpp Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
mapHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksClient.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
OSX.mm
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp Changed windows minimum version back to winxp due to mingw bug 2015-08-20 04:22:54 +03:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Migrated to SDL2. It also fixes animation speed in combat. 2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
vcmi.icns
vcmi.ico