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Open-source engine for Heroes of Might and Magic III
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Alexander Shishkin 8c77f0488c
Merge pull request #644 from nullkiller/optimize-a-few-bonus-requests
hacks to optimize a few bonus requests
2020-07-05 05:39:40 +03:00
AI Tweak Battle AI damage prioritization score logic 2020-05-23 13:38:24 +03:00
CI Use newer dependencies package 2019-07-02 21:01:01 +02:00
client More formatting 2020-05-17 11:21:49 +03:00
cmake_modules CMake: update version on each compiling 2018-02-11 13:52:29 +03:00
config Fixed Gargoyles immunity, issue 3112. 2020-05-07 21:20:36 +03:00
debian Merge tag '0.99' 2016-11-01 22:12:57 +03:00
include/vstd Add missing include guards 2018-10-29 16:30:50 +01:00
launcher Add Korean encoding(CP949) 2020-03-19 16:11:55 +09:00
lib hacks to optimize a few bonus requests 2020-07-04 17:52:22 +03:00
Mods/vcmi Stop launcher from asking to update essential files 2019-07-21 09:01:57 +02:00
osx Copy Qt files to appveyor build installer 2019-06-21 10:53:44 +02:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting/erm Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
server Close the global log targets on exit, flushing log files to disk 2020-05-05 15:25:07 +03:00
test Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
.gitignore Ignore visual studio 2015 cache folder 2018-05-24 21:11:55 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml try fix CI 2018-05-26 16:19:23 +03:00
AUTHORS AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
CCallback.cpp VCAI performance improvements 2019-01-17 10:50:56 +03:00
CCallback.h VCAI performance improvements 2019-01-17 10:50:56 +03:00
ChangeLog Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CMakeLists.txt CMake more transitive 2019-03-28 16:56:51 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Thread interruption fixes 2019-05-26 17:55:22 +02:00
license.txt
README.md Update year to 2020 2020-01-01 12:54:23 +01:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Add vcmibuilder version check for innoextract (#408) 2018-01-28 08:00:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2020 VCMI Team (check AUTHORS file for the contributors list)