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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib/mapping
Ivan Savenko 8d178fbcf5 Minor fixes:
- fog of war will be initialized after bonuses are set (needed if heroes
have scouting or arts with sight bonus)
- victory condition "control all dwellings" also requires golem factory/
- it is possible to dismiss troops during exchange between heroes
2014-02-09 19:47:23 +00:00
..
CCampaignHandler.cpp - fixed some crashes on staring a map/campaign 2014-02-08 21:05:24 +00:00
CCampaignHandler.h - fixed #1643 -> hero placeholder handling 2014-01-30 18:56:31 +00:00
CMap.cpp Minor fixes: 2014-02-09 19:47:23 +00:00
CMap.h Minor fixes: 2014-02-09 19:47:23 +00:00
CMapEditManager.cpp - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CMapEditManager.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp Minor fixes: 2014-02-09 19:47:23 +00:00
MapFormatH3M.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
MapFormatJson.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
MapFormatJson.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00