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Open-source engine for Heroes of Might and Magic III
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2023-04-17 00:43:13 +03:00
.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI Refactoring of H3M loader to make HotA format support easier 2023-04-15 17:20:38 +03:00
android Nullkiller -> Standard-AI 2023-04-11 20:52:11 +02:00
CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client Merge pull request #1932 from rilian-la-te/proper-teleport 2023-04-16 22:52:01 +03:00
cmake_modules Refactoring of H3M loader to make HotA format support easier 2023-04-15 17:20:38 +03:00
config Merge pull request #1932 from rilian-la-te/proper-teleport 2023-04-16 22:52:01 +03:00
debian Merge master -> develop 2023-04-14 16:51:35 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Spell: remove unneeded virtual functions 2023-04-13 11:24:19 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Update eu.vcmi.VCMI.metainfo.xml 2023-04-15 00:24:32 +02:00
lib vcmi: use std::any 2023-04-17 00:43:13 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Refactoring of H3M loader to make HotA format support easier 2023-04-15 17:20:38 +03:00
Mods/vcmi Merge master -> develop 2023-04-14 16:51:35 +03:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting vcmi: remove code duplication for native terrain 2023-04-10 19:28:17 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Merge pull request #1932 from rilian-la-te/proper-teleport 2023-04-16 22:52:01 +03:00
test vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp client is able to erase artifact 2023-04-08 00:41:55 +03:00
CCallback.h client is able to erase artifact 2023-04-08 00:41:55 +03:00
ChangeLog.md Merge master -> develop 2023-04-14 16:51:35 +03:00
CMakeLists.txt Removed no longer used code 2023-04-12 01:04:27 +03:00
CMakePresets.json vcmi: change gcc variant to build lua and no pch 2023-04-09 00:15:09 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h vcmi: use std::any_cast 2023-04-17 00:43:13 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Update download counter for 1.2 2023-04-14 19:02:54 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)