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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2023-10-22 17:04:14 +03:00
..
battle Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
bonuses Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
campaign Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
constants Fix game loading 2023-10-22 17:04:14 +03:00
events Fix turn ending 2023-08-24 23:34:33 +03:00
filesystem Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
gameState Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
logging Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
mapObjectConstructors Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
mapObjects Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
mapping Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
minizip
modding Update docs 2023-10-22 16:55:19 +03:00
pathfinder Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
registerTypes Merge pull request #2988 from IvanSavenko/configurable_extensions 2023-10-22 16:24:47 +03:00
rewardable (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
rmg Fix code review suggestions 2023-10-11 00:47:19 +02:00
serializer Fix game loading 2023-10-22 17:04:14 +03:00
spells Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
vstd Revert "another approach" 2023-09-24 15:02:59 +02:00
AI_Base.h
ArtifactUtils.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
ArtifactUtils.h Artifact assembling changes 2023-09-12 19:17:35 +03:00
BasicTypes.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
BattleFieldHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
BattleFieldHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CArtHandler.h Fixed randomization of artifacts on some custom maps 2023-10-16 00:12:38 +03:00
CArtifactInstance.cpp (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
CArtifactInstance.h refactoring 2023-09-19 13:31:57 +03:00
CBonusTypeHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CBonusTypeHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CBuildingHandler.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CBuildingHandler.h
CConfigHandler.cpp JsonNode now uses std::variant internally. Fixes crash on deserialize 2023-10-21 20:41:58 +03:00
CConfigHandler.h code review 2023-09-21 21:27:06 +02:00
CConsoleHandler.cpp Slightly better thread names 2023-08-23 16:32:29 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CCreatureHandler.h Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CCreatureSet.cpp Fix code review suggestions 2023-10-11 00:47:19 +02:00
CCreatureSet.h Fix code review suggestions 2023-10-11 00:47:19 +02:00
CGameInfoCallback.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CGameInfoCallback.h Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CGameInterface.cpp Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CGameInterface.h Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
CGeneralTextHandler.cpp Added object descriptions present in H3 2023-10-19 13:34:15 +03:00
CGeneralTextHandler.h Text container fix 2023-10-11 01:26:07 +02:00
CHeroHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CHeroHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp Merge branch 'develop' into highscore_menu 2023-09-23 21:38:17 +02:00
CPlayerState.h Merge branch 'develop' into highscore_menu 2023-09-23 21:38:17 +02:00
CRandomGenerator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CRandomGenerator.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CSkillHandler.h Implemented basic version of configurable Witch Hut 2023-10-16 00:12:38 +03:00
CSoundBase.h
CStack.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CStack.h Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
CStopWatch.h
CThreadHelper.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CThreadHelper.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CTownHandler.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
CTownHandler.h Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
FunctionList.h
GameConstants.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
GameSettings.cpp Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
GameSettings.h Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
IGameCallback.cpp Use enum instead of mix of bool's and int's for tile reveal 2023-10-16 00:12:38 +03:00
IGameCallback.h Use enum instead of mix of bool's and int's for tile reveal 2023-10-16 00:12:38 +03:00
IGameEventsReceiver.h Add query for dwellings dialog 2023-10-04 17:47:12 +03:00
IHandlerBase.cpp IdentifierStorage is now separate handler in VLC 2023-09-04 18:56:16 +03:00
IHandlerBase.h
int3.h Use same fow radius calculation as in H3 2023-10-16 00:12:38 +03:00
JsonDetail.cpp Fixed silent errors on invalid Json references in schemas 2023-09-26 15:55:27 +03:00
JsonDetail.h
JsonNode.cpp Fix game loading 2023-10-22 17:04:14 +03:00
JsonNode.h MetaIdentifier now uses std::variant internally 2023-10-22 16:55:19 +03:00
JsonRandom.cpp Fixed Scholar handling 2023-10-18 17:14:22 +03:00
JsonRandom.h Fix build 2023-10-16 00:12:39 +03:00
Languages.h Revert "another approach" 2023-09-24 15:02:59 +02:00
LoadProgress.cpp Redesign loading solution 2023-08-22 20:10:20 +04:00
LoadProgress.h Redesign loading solution 2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp Use meta string for messages 2023-09-27 23:11:11 +02:00
MetaString.h Seerhut works as rewardable object 2023-09-15 10:06:06 +02:00
NetPacks.h Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
NetPacksBase.h
NetPacksLib.cpp Fix game loading 2023-10-22 17:04:14 +03:00
NetPacksLobby.h possibility to change name 2023-10-13 23:04:35 +02:00
NetPackVisitor.h possibility to change name 2023-10-13 23:04:35 +02:00
ObstacleHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ObstacleHandler.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Point.h implement speed and move 2023-08-26 21:13:33 +02:00
Rect.cpp Implemented tolerance for touch events 2023-09-06 01:06:01 +03:00
Rect.h simplified 2023-09-17 21:41:55 +02:00
ResourceSet.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
ResourceSet.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
RiverHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RiverHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RoadHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RoadHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ScopeGuard.h
ScriptHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ScriptHandler.h
StartInfo.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
StartInfo.h Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Cartographer/Observatory is now configurable object 2023-10-16 00:12:38 +03:00
TerrainHandler.h Cartographer/Observatory is now configurable object 2023-10-16 00:12:38 +03:00
TextOperations.cpp fix 2023-08-24 20:31:06 +02:00
TextOperations.h count unicode chars to extra function 2023-08-24 18:34:00 +02:00
TurnTimerInfo.cpp Make possible to play with different timers independently 2023-08-28 19:45:15 +04:00
TurnTimerInfo.h Timers fixes 2023-08-30 03:33:59 +04:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp new approach 2023-09-15 15:26:14 +02:00
VCMI_Lib.cpp code review 2023-09-21 21:27:06 +02:00
VCMI_Lib.h IdentifierStorage is now separate handler in VLC 2023-09-04 18:56:16 +03:00
VCMI_lib.vcxproj new approach 2023-09-15 15:26:14 +02:00
VCMI_lib.vcxproj.filters new approach 2023-09-15 15:26:14 +02:00
VCMIDirs.cpp
VCMIDirs.h