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vcmi/client/UIFramework
Michał W. Urbańczyk 9207e4f4a4 Fixed a compile error on MSVC with abs(ui64).
Fixed crash when quest object is removed.
2012-07-20 21:42:25 +00:00
..
CCursorHandler.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CCursorHandler.h Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 2012-03-30 21:36:07 +00:00
CGuiHandler.cpp - ComponentBox usage in 2 windows: levelup and build screen 2012-07-07 13:32:37 +00:00
CGuiHandler.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CIntObject.cpp - ComponentBox usage in 2 windows: levelup and build screen 2012-07-07 13:32:37 +00:00
CIntObject.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CIntObjectClasses.cpp Rearragned Seer Huts & Quests. More work on Quest Log descriptions. 2012-07-08 06:33:41 +00:00
CIntObjectClasses.h Rearragned Seer Huts & Quests. More work on Quest Log descriptions. 2012-07-08 06:33:41 +00:00
Geometries.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
Geometries.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
SDL_Extensions.cpp - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
SDL_Extensions.h Fixed a compile error on MSVC with abs(ui64). 2012-07-20 21:42:25 +00:00
SDL_Pixels.h - fixed #982: 2012-05-27 14:07:12 +00:00