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BattleInterface
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* prologue videos (according to Randjan's list)
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2013-02-22 21:03:56 +00:00 |
icons
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patches from qdii
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2013-02-25 19:17:36 +00:00 |
UIFramework
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- playing a bit with ttf fonts: bugfix + shadow rendering
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2013-01-29 22:43:39 +00:00 |
AdventureMapClasses.cpp
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* refactoring
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2013-02-09 12:56:35 +00:00 |
AdventureMapClasses.h
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CAdvmapInterface.cpp
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
CAdvmapInterface.h
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A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed.
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2012-12-22 20:05:08 +00:00 |
CAnimation.cpp
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
CAnimation.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
CBitmapHandler.cpp
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
CBitmapHandler.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CCastleInterface.cpp
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
CCastleInterface.h
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CCreatureWindow.cpp
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- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
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2013-02-26 09:36:21 +00:00 |
CCreatureWindow.h
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* refactoring
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2013-02-12 19:49:40 +00:00 |
CDefHandler.cpp
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
CDefHandler.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
CGameInfo.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CGameInfo.h
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- merged minimap.json into terrains.json
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2012-12-10 14:28:27 +00:00 |
CHeroWindow.cpp
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* refactoring
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2013-02-12 19:49:40 +00:00 |
CHeroWindow.h
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- Fixed serialization of limiters
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2013-01-17 18:15:00 +00:00 |
CKingdomInterface.cpp
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* a bit more work on campaigns; hero crossover still buggy
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2013-02-06 10:16:44 +00:00 |
CKingdomInterface.h
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- wrokaround/fix for #1177
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2013-01-20 22:49:34 +00:00 |
Client.cpp
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
Client.h
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
CMakeLists.txt
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patch from stoppicot:
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2013-02-06 15:39:34 +00:00 |
CMessage.cpp
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* refactoring
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2013-02-11 14:42:09 +00:00 |
CMessage.h
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* refactoring
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2013-02-11 14:42:09 +00:00 |
CMT.cpp
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
CMusicHandler.cpp
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fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
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2013-02-24 10:05:56 +00:00 |
CMusicHandler.h
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fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
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2013-02-24 10:05:56 +00:00 |
CPlayerInterface.cpp
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- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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2013-02-23 12:22:23 +00:00 |
CPlayerInterface.h
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CPreGame.cpp
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
CPreGame.h
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* prologue videos (according to Randjan's list)
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2013-02-22 21:03:56 +00:00 |
CQuestLog.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CQuestLog.h
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CSoundBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CSpellWindow.cpp
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CSpellWindow.h
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
CVideoHandler.cpp
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- removed support for ancient versions of ffmpeg
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2013-02-05 23:11:48 +00:00 |
CVideoHandler.h
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- removed support for ancient versions of ffmpeg
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2013-02-05 23:11:48 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FunctionList.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Graphics.cpp
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- trade windows work with new creatures\artifacts
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2012-12-23 10:23:41 +00:00 |
Graphics.h
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- trade windows work with new creatures\artifacts
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2012-12-23 10:23:41 +00:00 |
GUIClasses.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
GUIClasses.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
Info.plist
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- OSX patch from stoppicot
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2013-02-21 17:32:50 +00:00 |
mapHandler.cpp
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
mapHandler.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
NetPacksClient.cpp
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* MSVC compilation fixes
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2013-02-23 19:16:14 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.cbp
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[c::b] update projects
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2013-01-08 09:41:28 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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* fixed race condition crash
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2013-02-07 15:27:22 +00:00 |
VCMI_client.vcxproj.filters
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Project files update/cleanup.
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2012-12-19 18:23:21 +00:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |