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BattleInterface
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Fixed #1015.
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2012-06-20 13:03:05 +00:00 |
UIFramework
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- shadows for CWindowObject-based windows
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2012-06-16 10:41:14 +00:00 |
AdventureMapClasses.cpp
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- some bugfixing
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2012-06-16 22:40:28 +00:00 |
AdventureMapClasses.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CAdvmapInterface.cpp
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- some bugfixing
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2012-06-16 22:40:28 +00:00 |
CAdvmapInterface.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CAnimation.cpp
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- shadows for CWindowObject-based windows
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2012-06-16 10:41:14 +00:00 |
CAnimation.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CBitmapHandler.cpp
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CBitmapHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CCastleInterface.cpp
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- shadows for CWindowObject-based windows
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2012-06-16 10:41:14 +00:00 |
CCastleInterface.h
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- shadows for CWindowObject-based windows
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2012-06-16 10:41:14 +00:00 |
CConfigHandler.cpp
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CConfigHandler.h
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Compile fix for #847
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2012-01-12 20:41:32 +00:00 |
CCreatureWindow.cpp
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CCreatureWindow.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CDefHandler.cpp
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- hopefully better town development for AI
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2012-05-19 16:22:34 +00:00 |
CDefHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInfo.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroWindow.cpp
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CHeroWindow.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CKingdomInterface.cpp
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CKingdomInterface.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
Client.cpp
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- fixed crash with necromancy dialog #1009 (russian-only)
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2012-06-16 17:12:58 +00:00 |
Client.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CMessage.cpp
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- first part of CIntObject API clean-up.
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2012-06-02 15:16:54 +00:00 |
CMessage.h
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
CMT.cpp
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- first part of CIntObject API clean-up.
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2012-06-02 15:16:54 +00:00 |
CMusicBase.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CMusicHandler.cpp
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CMusicHandler.h
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* Replaced boost::shared_ptr with std::shared_ptr.
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2012-03-06 16:59:55 +00:00 |
CPlayerInterface.cpp
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- some bugfixing
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2012-06-16 22:40:28 +00:00 |
CPlayerInterface.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CPreGame.cpp
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CPreGame.h
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- fixed #967
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2012-05-26 17:59:00 +00:00 |
CSndHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSndHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSoundBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CSpellWindow.cpp
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CSpellWindow.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CVideoHandler.cpp
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- possibly fixed #966 and #958
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2012-05-25 11:49:56 +00:00 |
CVideoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
FunctionList.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Graphics.cpp
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Graphics.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
GUIClasses.cpp
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- some bugfixing
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2012-06-16 22:40:28 +00:00 |
GUIClasses.h
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- some bugfixing
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2012-06-16 22:40:28 +00:00 |
Makefile.am
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Makefile.in
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
mapHandler.cpp
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- first part of CIntObject API clean-up.
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2012-06-02 15:16:54 +00:00 |
mapHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
NetPacksClient.cpp
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_framerate.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
SDL_framerate.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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Updated MSVC project files.
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2012-06-20 21:20:07 +00:00 |
VCMI_client.vcxproj.filters
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Updated MSVC project files.
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2012-06-20 21:20:07 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
vcmiclient.desktop
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(linux-only)
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2012-06-01 17:28:05 +00:00 |
vcmiclient.png
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(linux-only)
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2012-06-01 17:28:05 +00:00 |