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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
2012-06-20 21:20:07 +00:00
..
BattleInterface Fixed #1015. 2012-06-20 13:03:05 +00:00
UIFramework - shadows for CWindowObject-based windows 2012-06-16 10:41:14 +00:00
AdventureMapClasses.cpp - some bugfixing 2012-06-16 22:40:28 +00:00
AdventureMapClasses.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CAdvmapInterface.cpp - some bugfixing 2012-06-16 22:40:28 +00:00
CAdvmapInterface.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CAnimation.cpp - shadows for CWindowObject-based windows 2012-06-16 10:41:14 +00:00
CAnimation.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CBitmapHandler.cpp - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CBitmapHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CCastleInterface.cpp - shadows for CWindowObject-based windows 2012-06-16 10:41:14 +00:00
CCastleInterface.h - shadows for CWindowObject-based windows 2012-06-16 10:41:14 +00:00
CConfigHandler.cpp - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CConfigHandler.h Compile fix for #847 2012-01-12 20:41:32 +00:00
CCreatureWindow.cpp - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CCreatureWindow.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CDefHandler.cpp - hopefully better town development for AI 2012-05-19 16:22:34 +00:00
CDefHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInfo.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInfo.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CHeroWindow.cpp - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CHeroWindow.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CKingdomInterface.cpp - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CKingdomInterface.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
Client.cpp - fixed crash with necromancy dialog #1009 (russian-only) 2012-06-16 17:12:58 +00:00
Client.h Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
CMessage.cpp - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
CMessage.h - removed usage of Graphics in several places (Components and hero window). 2012-05-13 15:04:21 +00:00
CMT.cpp - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
CMusicBase.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CMusicHandler.cpp - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CMusicHandler.h * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
CPlayerInterface.cpp - some bugfixing 2012-06-16 22:40:28 +00:00
CPlayerInterface.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CPreGame.cpp - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CPreGame.h - fixed #967 2012-05-26 17:59:00 +00:00
CSndHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSndHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSoundBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CSpellWindow.cpp - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CSpellWindow.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CVideoHandler.cpp - possibly fixed #966 and #958 2012-05-25 11:49:56 +00:00
CVideoHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
FunctionList.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
Graphics.cpp - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
Graphics.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
GUIClasses.cpp - some bugfixing 2012-06-16 22:40:28 +00:00
GUIClasses.h - some bugfixing 2012-06-16 22:40:28 +00:00
Makefile.am - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
Makefile.in - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
mapHandler.cpp - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
mapHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
NetPacksClient.cpp - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_framerate.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
SDL_framerate.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj Updated MSVC project files. 2012-06-20 21:20:07 +00:00
VCMI_client.vcxproj.filters Updated MSVC project files. 2012-06-20 21:20:07 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
vcmiclient.desktop (linux-only) 2012-06-01 17:28:05 +00:00
vcmiclient.png (linux-only) 2012-06-01 17:28:05 +00:00