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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/server
Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
..
CGameHandler.cpp Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
CGameHandler.h Fixed #1585 - destroyed war machines will be removed from hero's equipment. 2013-12-19 14:35:49 +00:00
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
CQuery.cpp Minor fixes: 2014-02-09 19:47:23 +00:00
CQuery.h [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
CVCMIServer.cpp Fixed #1686. Compatibility measures to be removed later, when format changes become to big. 2014-02-02 14:31:56 +00:00
CVCMIServer.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
NetPacksServer.cpp Refactored player-specific data into single struct BattleState. 2013-07-21 22:01:29 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [mechanics] fix copy-paste errors in magic skill arrays 2014-02-15 09:40:33 +00:00
VCMI_server.vcxproj Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00