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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/gui
Ivan Savenko 4533271692
Merge pull request #4312 from IvanSavenko/texthandler_split
Split CGeneralTextHandler file into 1 file per class form
2024-07-21 13:49:14 +03:00
..
CGuiHandler.cpp Update texture while UI is locked to avoid concurrent accesses to pixel 2024-06-12 18:12:03 +00:00
CGuiHandler.h Added semi-workaround method for network thread shutdown: 2024-05-18 11:04:10 +00:00
CIntObject.cpp class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
CIntObject.h Restored previously disabled University code, add interface to notify 2024-07-19 10:08:50 +00:00
CursorHandler.cpp Reviewed usage of EBlitMode, now specified clearly in all cases 2024-07-19 10:08:50 +00:00
CursorHandler.h Apply SonarCloud suggestions 2024-04-30 16:40:23 +03:00
EventDispatcher.cpp changed naming 2024-07-19 11:41:00 +02:00
EventDispatcher.h changed naming 2024-07-19 11:41:00 +02:00
EventsReceiver.cpp move to EventReceiver 2023-10-22 00:05:14 +02:00
EventsReceiver.h changed naming 2024-07-19 11:41:00 +02:00
FramerateManager.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
FramerateManager.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
InterfaceObjectConfigurable.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
InterfaceObjectConfigurable.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
MouseButton.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Shortcut.h Add unassigned by default hotkeys to show visitable or blocked tiles 2024-07-19 19:38:40 +00:00
ShortcutHandler.cpp Add unassigned by default hotkeys to show visitable or blocked tiles 2024-07-19 19:38:40 +00:00
ShortcutHandler.h Unified game controller input with keyboard/mouse 2024-04-30 15:21:07 +03:00
TextAlignment.h Added all missing text alignment values 2024-03-27 13:10:55 +02:00
WindowHandler.cpp Simplified and fixed server restart procedure: 2024-04-07 14:19:57 +03:00
WindowHandler.h Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00