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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/config/schemas
AlexVinS 195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
..
artifact.json Improved json validation 2013-10-26 19:33:34 +00:00
bonus.json Fix bonus schema to support array in duration 2014-03-01 18:42:31 +00:00
creature.json - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
faction.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
hero.json Improved json validation 2013-10-26 19:33:34 +00:00
heroClass.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
mapHeader.json Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
mod.json Minor fix to schema, server will print visited objects in debug log 2014-06-25 00:23:56 +03:00
object.json Bugfixing, game can finally load to main menu without crash 2014-06-04 11:25:13 +03:00
objectTemplate.json Implemented object schema. Commiting current progress before sync with 2014-06-03 21:43:33 +03:00
objectType.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
settings.json Still try to fix opengl backend 2014-06-13 07:55:45 +04:00
spell.json Spell configuration: introduce simplifaction mechanism for level conficuration 2014-05-18 18:47:18 +04:00
townBuilding.json Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
townSiege.json - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
townStructure.json More string ID's for buildings: 2013-12-04 10:36:39 +00:00