..
battle
Fix crash on obstacle creation (e.g. moat)
2023-09-08 16:35:43 +03:00
bonuses
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
campaign
code review
2023-09-11 14:44:07 +02:00
constants
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
events
Fix turn ending
2023-08-24 23:34:33 +03:00
filesystem
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
gameState
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
logging
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
mapObjectConstructors
Merge pull request #2757 from IvanSavenko/filesystem_refactor
2023-09-07 10:51:02 +03:00
mapObjects
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
mapping
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
minizip
modding
Merge pull request #2757 from IvanSavenko/filesystem_refactor
2023-09-07 10:51:02 +03:00
pathfinder
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
registerTypes
Added explicit "PlayerEndsTurn" netpack
2023-09-18 20:55:01 +03:00
rewardable
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
rmg
Merge pull request #2757 from IvanSavenko/filesystem_refactor
2023-09-07 10:51:02 +03:00
serializer
Merge pull request #2757 from IvanSavenko/filesystem_refactor
2023-09-07 10:51:02 +03:00
spells
Merge pull request #2780 from IvanSavenko/fix_siege_regression
2023-09-11 15:56:33 +03:00
vstd
Merge pull request #2637 from Laserlicht/autosave
2023-08-25 00:09:49 +04:00
AI_Base.h
ArtifactUtils.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
ArtifactUtils.h
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
BasicTypes.cpp
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
BattleFieldHandler.cpp
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
BattleFieldHandler.h
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
CArtHandler.h
+ Handled banning spells and artifacts
2023-07-17 17:21:28 +02:00
CArtifactInstance.cpp
Fix build in debug mode
2023-07-11 15:21:31 +03:00
CArtifactInstance.h
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
CBonusTypeHandler.cpp
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
CBonusTypeHandler.h
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
CBuildingHandler.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
CBuildingHandler.h
CConfigHandler.cpp
Fix resource creation
2023-09-04 18:22:34 +03:00
CConfigHandler.h
Initial part of dynamically-sized adventure map:
2023-05-09 13:10:33 +03:00
CConsoleHandler.cpp
Slightly better thread names
2023-08-23 16:32:29 +03:00
CConsoleHandler.h
vcmi: reduce boost a little bit
2023-04-11 17:11:14 +03:00
CCreatureHandler.cpp
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
CCreatureHandler.h
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
CCreatureSet.cpp
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
CCreatureSet.h
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
CGameInfoCallback.cpp
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
CGameInfoCallback.h
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
CGameInterface.cpp
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
CGameInterface.h
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
CGeneralTextHandler.cpp
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
CGeneralTextHandler.h
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
CHeroHandler.cpp
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
CHeroHandler.h
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
CPlayerState.h
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
CRandomGenerator.cpp
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CRandomGenerator.h
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
CSkillHandler.h
Ban Navigation on maps without water
2023-07-18 10:54:36 +02:00
CSoundBase.h
CStack.cpp
Fix few more missing BattleID's
2023-09-11 13:20:16 +03:00
CStack.h
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
CStopWatch.h
CThreadHelper.cpp
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CThreadHelper.h
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CTownHandler.cpp
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
CTownHandler.h
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
FunctionList.h
GameConstants.h
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
GameSettings.cpp
Implemented support for showing amount of guards in banks
2023-07-19 13:17:50 +03:00
GameSettings.h
Implemented support for showing amount of guards in banks
2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
IGameCallback.cpp
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
IGameCallback.h
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
IGameEventsReceiver.h
Added explicit "PlayerEndsTurn" netpack
2023-09-18 20:55:01 +03:00
IHandlerBase.cpp
IdentifierStorage is now separate handler in VLC
2023-09-04 18:56:16 +03:00
IHandlerBase.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
int3.h
Reodered methods in file to group similar code
2023-04-20 22:04:24 +03:00
JsonDetail.cpp
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
JsonDetail.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
JsonNode.cpp
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
JsonNode.h
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
JsonRandom.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
JsonRandom.h
deeper decoupling
2023-04-30 17:13:07 +04:00
Languages.h
Update Languages.h
2023-07-28 00:48:06 +00:00
LoadProgress.cpp
Redesign loading solution
2023-08-22 20:10:20 +04:00
LoadProgress.h
Redesign loading solution
2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
MetaString.cpp
Heroes placed on water in map will be automatically given boat
2023-06-20 19:37:27 +03:00
MetaString.h
Fix build
2023-06-20 19:37:27 +03:00
NetPacks.h
Added explicit "PlayerEndsTurn" netpack
2023-09-18 20:55:01 +03:00
NetPacksBase.h
CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization.
2023-06-24 19:01:36 +03:00
NetPacksLib.cpp
Added explicit "PlayerEndsTurn" netpack
2023-09-18 20:55:01 +03:00
NetPacksLobby.h
Merge pull request #2635 from Nordsoft91/loading-bar
2023-08-23 17:28:19 +04:00
NetPackVisitor.h
Added explicit "PlayerEndsTurn" netpack
2023-09-18 20:55:01 +03:00
ObstacleHandler.cpp
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
ObstacleHandler.h
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Point.h
implement speed and move
2023-08-26 21:13:33 +02:00
Rect.cpp
Implemented tolerance for touch events
2023-09-06 01:06:01 +03:00
Rect.h
Implemented tolerance for touch events
2023-09-06 01:06:01 +03:00
ResourceSet.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
ResourceSet.h
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
RiverHandler.cpp
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
RiverHandler.h
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
RoadHandler.cpp
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
RoadHandler.h
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
ScopeGuard.h
Fix ScopeGuard move behavior
2023-04-02 15:46:56 +04:00
ScriptHandler.cpp
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
ScriptHandler.h
StartInfo.cpp
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
StartInfo.h
revert uuid
2023-08-23 20:03:40 +02:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
TerrainHandler.h
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
TextOperations.cpp
fix
2023-08-24 20:31:06 +02:00
TextOperations.h
count unicode chars to extra function
2023-08-24 18:34:00 +02:00
TurnTimerInfo.cpp
Make possible to play with different timers independently
2023-08-28 19:45:15 +04:00
TurnTimerInfo.h
Timers fixes
2023-08-30 03:33:59 +04:00
UnlockGuard.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
vcmi_endian.h
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
VCMI_lib.cbp
new approach
2023-09-15 15:26:14 +02:00
VCMI_Lib.cpp
IdentifierStorage is now separate handler in VLC
2023-09-04 18:56:16 +03:00
VCMI_Lib.h
IdentifierStorage is now separate handler in VLC
2023-09-04 18:56:16 +03:00
VCMI_lib.vcxproj
new approach
2023-09-15 15:26:14 +02:00
VCMI_lib.vcxproj.filters
new approach
2023-09-15 15:26:14 +02:00
VCMIDirs.cpp
fix "development mode" condition when building in single process mode
2023-04-05 20:22:29 +03:00
VCMIDirs.h