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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov 99dcb44851 Add option hideSystemMessages to hide server messages on client
Use "set hideSystemMessages on" in client console to activate.
2016-09-26 16:05:27 +03:00
AI Let AI do not self-destruct with armageddon too often. 2016-09-22 22:29:48 +03:00
client Add option hideSystemMessages to hide server messages on client 2016-09-26 16:05:27 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent 2016-09-21 19:09:02 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
include/vstd Added "const" to CLoggerBase methods 2016-08-20 13:51:20 +03:00
launcher MSVS project fixes. 2016-09-04 13:30:11 +02:00
lib Fixed http://bugs.vcmi.eu/view.php?id=2269 2016-09-24 11:25:29 +03:00
Mods/vcmi Removed old template duplicated by new package. 2016-09-04 13:31:04 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm ERM convert logging 2016-08-29 19:49:52 +03:00
server fixed http://bugs.vcmi.eu/view.php?id=2282 2016-09-24 10:06:24 +03:00
test ERM convert logging 2016-08-29 19:49:52 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml update travis.yml 2016-09-04 13:49:03 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Add ChangeFormation netpack to avoid MP desyncs 2016-09-08 19:29:15 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h Fix for compile error in VS 2015 2016-09-16 21:44:22 +02:00
license.txt
README.linux Updated apt-get parameter list 2016-04-27 14:32:43 +02:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)