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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-02 09:02:03 +02:00
vcmi/client/battle
Ivan Savenko 6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
..
CBattleAnimations.cpp Implemented ray-like projectiles for shooters 2022-11-15 21:42:16 +02:00
CBattleAnimations.h Implemented ray-like projectiles for shooters 2022-11-15 21:42:16 +02:00
CBattleInterface.cpp Implemented ray-like projectiles for shooters 2022-11-15 21:42:16 +02:00
CBattleInterface.h Implemented ray-like projectiles for shooters 2022-11-15 21:42:16 +02:00
CBattleInterfaceClasses.cpp When the battle is won with only summoned creatures - defeat 2022-05-01 09:30:30 +03:00
CBattleInterfaceClasses.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CCreatureAnimation.cpp Fixed: Animation errors should not lead to hanging 2021-11-10 20:32:54 +02:00
CCreatureAnimation.h Update the originalPalette, and use SDL_Palette methods to improve memory management. 2020-01-26 00:01:48 -08:00