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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
Arseniy Shestakov 9b867808a7 Multiplayer: threat disconnected player just like if he lost
Now even if player disconnected on it's own turn game will continue.
2017-05-31 08:04:31 +03:00
..
CGameHandler.cpp Multiplayer: threat disconnected player just like if he lost 2017-05-31 08:04:31 +03:00
CGameHandler.h Fixed a few CWE-457 2016-11-27 22:37:41 +03:00
CMakeLists.txt Android support (#299) 2017-05-25 20:57:20 +03:00
CQuery.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
CQuery.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CVCMIServer.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
CVCMIServer.h Android support (#299) 2017-05-25 20:57:20 +03:00
NetPacksServer.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Fix pthread_mutex_lock abort() in requestActionASAP impl 2015-10-31 18:04:06 +03:00
VCMI_server.cbp Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
VCMI_server.vcxproj Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00