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BattleInterface
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
icons
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- updated icons + psd file
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2012-11-15 21:29:22 +00:00 |
UIFramework
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
AdventureMapClasses.cpp
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
AdventureMapClasses.h
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CAdvmapInterface.cpp
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CAdvmapInterface.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CAnimation.cpp
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- fixes #1086
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2012-09-27 13:23:33 +00:00 |
CAnimation.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CBitmapHandler.cpp
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
CBitmapHandler.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CCastleInterface.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CCastleInterface.h
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
CCreatureWindow.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CCreatureWindow.h
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Fixed #1042. Tweaks for Commander bonuses.
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2012-08-20 16:10:50 +00:00 |
CDefHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CDefHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInfo.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CGameInfo.h
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- clang and gcc 4.5 compatibility
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2012-11-03 19:31:16 +00:00 |
CHeroWindow.cpp
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CHeroWindow.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CKingdomInterface.cpp
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CKingdomInterface.h
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- spellbook fix (#1110)
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2012-09-30 10:35:17 +00:00 |
Client.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
Client.h
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* restoring campaign features
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2012-09-21 17:59:54 +00:00 |
CMakeLists.txt
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- CPack support. Works on my side, needs tweaks for Win
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2012-10-05 12:38:17 +00:00 |
CMessage.cpp
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CMessage.h
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
CMT.cpp
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
CMusicHandler.cpp
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* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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2012-10-26 17:51:05 +00:00 |
CMusicHandler.h
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
CPlayerInterface.cpp
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- updated icons + psd file
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2012-11-15 21:29:22 +00:00 |
CPlayerInterface.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CPreGame.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CPreGame.h
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CQuestLog.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CQuestLog.h
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CSoundBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CSpellWindow.cpp
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CSpellWindow.h
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- spellbook fix (#1110)
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2012-09-30 10:35:17 +00:00 |
CVideoHandler.cpp
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CVideoHandler.h
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- removed deprecated ffmpeg functions. Fixes #779
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2012-08-21 17:37:06 +00:00 |
DPIaware.manifest
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FontBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
FunctionList.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Graphics.cpp
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
Graphics.h
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
GUIClasses.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
GUIClasses.h
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- spellbook fix (#1110)
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2012-09-30 10:35:17 +00:00 |
Makefile.am
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- fixes for autotools build
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2012-10-26 12:57:18 +00:00 |
mapHandler.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
mapHandler.h
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- clang and gcc 4.5 compatibility
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2012-11-03 19:31:16 +00:00 |
NetPacksClient.cpp
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
resource.h
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StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
VCMI_client.vcxproj.filters
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
vcmi.ico
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