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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/spells
2016-09-06 05:11:32 +03:00
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AdventureSpellMechanics.cpp Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
AdventureSpellMechanics.h Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
BattleSpellMechanics.cpp Started SpellCastContext rework 2016-09-06 04:11:30 +03:00
BattleSpellMechanics.h OO design for obstacle spells. 2016-09-05 13:34:48 +03:00
CDefaultSpellMechanics.cpp WIP on SpellCastContext 2016-09-06 05:11:32 +03:00
CDefaultSpellMechanics.h WIP on SpellCastContext 2016-09-06 05:11:32 +03:00
CreatureSpellMechanics.cpp WIP on SpellCastContext 2016-09-06 05:11:32 +03:00
CreatureSpellMechanics.h "const" tweak 2015-09-29 17:26:51 +03:00
CSpellHandler.cpp Reworked spell target existence check. 2016-09-05 11:36:25 +03:00
CSpellHandler.h Reworked spell target existence check. 2016-09-05 11:36:25 +03:00
ISpellMechanics.cpp OO design for obstacle spells. 2016-09-05 13:34:48 +03:00
ISpellMechanics.h Reworked spell target existence check. 2016-09-05 11:36:25 +03:00
Magic.h Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp formatting 2015-02-26 20:59:18 +03:00
ViewSpellInt.h formatting 2015-02-26 20:59:18 +03:00