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Open-source engine for Heroes of Might and Magic III
a05ae78e67
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed. 4003: not enough actual parameters for macro 'identifier' 4250: 'class1' : inherits 'class2::member' via dominance 4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2' 4275: non dll-interface class 'type1' used as base for dll-interface class 'type2' |
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AI | ||
CI | ||
client | ||
cmake_modules | ||
config | ||
debian | ||
include/vstd | ||
launcher | ||
lib | ||
Mods/vcmi | ||
osx | ||
rpm | ||
scripting/erm | ||
server | ||
test | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AUTHORS | ||
CCallback.cpp | ||
CCallback.h | ||
ChangeLog | ||
CMakeLists.txt | ||
fuzzylite.pc.in | ||
Global.h | ||
license.txt | ||
README.md | ||
VCMI_global_debug.props | ||
VCMI_global_release.props | ||
VCMI_global_user.props | ||
VCMI_global.props | ||
VCMI_VS15.sln | ||
vcmi.workspace | ||
vcmibuilder | ||
vcmimanual.tex | ||
Version.cpp.in | ||
Version.h |
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://bugs.vcmi.eu/
- Slack: https://slack.vcmi.eu/
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2020 VCMI Team (check AUTHORS file for the contributors list)