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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/server
Arseniy Shestakov a2284c3209 Automated testing: graceful shutdown for when game is ended
Before when CloseServer / LeaveGame applied there was no thread sync on server.
Now server use std::atomic bool for synchronization and graceful shutdown.
2017-06-06 07:30:16 +03:00
..
CGameHandler.cpp Automated testing: graceful shutdown for when game is ended 2017-06-06 07:30:16 +03:00
CGameHandler.h Add LeaveGame netpack and avoid replying on it and CloseServer 2017-06-02 02:51:44 +03:00
CMakeLists.txt Android support (#299) 2017-05-25 20:57:20 +03:00
CQuery.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
CQuery.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CVCMIServer.cpp Automated testing: graceful shutdown for when game is ended 2017-06-06 07:30:16 +03:00
CVCMIServer.h switch CMapService API to ResourceID 2017-06-04 22:42:48 +03:00
NetPacksServer.cpp Client: implement spectator mode via command-line options 2017-06-06 07:30:16 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Fix pthread_mutex_lock abort() in requestActionASAP impl 2015-10-31 18:04:06 +03:00
VCMI_server.cbp Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
VCMI_server.vcxproj Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00