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Open-source engine for Heroes of Might and Magic III
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2016-02-05 09:28:36 +03:00
AI Rename radious -> radius 2016-01-31 18:01:58 +03:00
client Try to fix http://bugs.vcmi.eu/view.php?id=2362 2016-02-02 11:46:33 +03:00
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scripting/erm Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
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test Move test filesystem creation to global fixture 2015-12-05 12:37:37 +03:00
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AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
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CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)