.. |
BattleFake.cpp
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Fix tests compilation
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2023-09-06 16:03:47 +03:00 |
BattleFake.h
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Fix Lua and test building
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2023-10-23 16:05:38 +03:00 |
mock_battle_IBattleState.h
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Fix tests compilation
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2023-09-06 16:03:47 +03:00 |
mock_battle_Unit.h
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tests: add ResistanceCondition test
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2023-05-05 18:57:40 +03:00 |
mock_BonusBearer.cpp
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Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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2020-09-30 22:56:28 -07:00 |
mock_BonusBearer.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
mock_CPSICallback.cpp
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[c::b] Updated projects, applied fixes
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2018-07-29 22:07:40 +03:00 |
mock_CPSICallback.h
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[c::b] Updated projects, applied fixes
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2018-07-29 22:07:40 +03:00 |
mock_Creature.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
mock_CreatureService.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_Environment.h
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Fix tests compilation
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2023-09-06 16:03:47 +03:00 |
mock_events_ApplyDamage.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_IBattleInfoCallback.h
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Fix tests compilation
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2023-09-06 16:03:47 +03:00 |
mock_IGameCallback.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_IGameCallback.h
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Fix build
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2023-11-08 14:00:23 +02:00 |
mock_IGameEventCallback.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_IGameInfoCallback.h
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Fix tests compilation
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2023-09-06 16:03:47 +03:00 |
mock_MapService.cpp
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Use ResourcePath for referencing texts and json's
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2023-09-04 18:22:34 +03:00 |
mock_MapService.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
mock_scripting_Context.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_scripting_Pool.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_scripting_Script.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_scripting_Service.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_ServerCallback.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_Services.h
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tests: attempt to fix build without lua
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2023-04-27 20:59:55 +03:00 |
mock_spells_effects_Registry.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_spells_Mechanics.h
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
mock_spells_Problem.h
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Fix build
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2023-06-20 19:37:27 +03:00 |
mock_spells_Spell.h
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vcmi: use SpellSchool identifier instead of enum
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2023-08-23 17:53:09 +03:00 |
mock_spells_SpellService.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_UnitEnvironment.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
mock_UnitInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
mock_vstd_CLoggerBase.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_vstd_RNG.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ZoneOptionsFake.h
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battlefields in VLC and custom bonuses for terrain patches
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2022-09-11 11:31:27 +03:00 |