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games
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vcmi
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2025-01-26 03:52:01 +02:00
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vcmi
/
lib
/
constants
History
Ivan Savenko
a4d5c4917b
Limit resources to 1000 000 000 to prevent overflow
2023-11-20 20:50:37 +02:00
..
EntityIdentifiers.cpp
Fix crash on battlefield deserialization
2023-11-20 19:57:07 +02:00
EntityIdentifiers.h
Fixed Building ID serialization to use string
2023-11-17 22:12:11 +02:00
Enumerations.h
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
IdentifierBase.h
Show proper error message if player attempts to load save with missing
2023-11-19 19:30:55 +02:00
NumericConstants.h
Limit resources to 1000 000 000 to prevent overflow
2023-11-20 20:50:37 +02:00
StringConstants.h
Restructured difficulty config
2023-09-20 16:12:26 +02:00
VariantIdentifier.h
Win/loss conditions now use VariantIdentifier. Removed non-implemented
2023-11-15 15:55:19 +02:00