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vcmi/AI/VCAI
Ivan Savenko ab475195ac Banks now use new scheme as well
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
..
AIUtility.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
AIUtility.h Cleanup: 2014-06-05 20:26:50 +03:00
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
Fuzzy.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
Fuzzy.h Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
Goals.cpp Improvements for AI speed (#1760) 2014-03-23 16:00:43 +00:00
Goals.h Cleanup: 2014-06-05 20:26:50 +03:00
main.cpp Android port. 2014-05-16 23:24:29 +04:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCAI.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
VCAI.h Cleanup: 2014-06-05 20:26:50 +03:00
VCAI.vcxproj Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00